I will be making a frag video for the .org clan sometime soon. Any .org member wanting to show off their skills and or crazy/funny moments while playing Counter Strike: Source is welcome to take part. But certain conditions need to be met.Criteria1.
Anyone wanting to be in the video must wear the "[0rg]" tag in front of their name, period.
I will not accept demos of anyone aliasing or wearing other tags. Use the name you chose when you joined .org and wear the "[0rg]" tag in front of your name in game or don't ask me if you can be in the video.2.
Players wanting to be in the video must submit demos of frags only on stock settings, that means no low gravity, no tweaked damage or pickups and no effects including spawn effects, death effects, and sprite trails or tracers.3.
Players must only submit demos of frags completed on stock or CEVO maps. Deathmatch maps, and Gun Game maps will not be accepted.4.
Players must provide a text file containing the tick numbers of the frags they want to be in the video with the demos. The text files need to be labeled accordingly with the map name, and player completing the frags included in both the demo and the text file. Example: de_dust2_Kaku.dem; de_dust2_Kaku.txt5.
People do not give me crap, I don't want demos of people headshotting noobs in a pub, or kills on bots. Try getting demos of frags from 1v1s, 2v2s, 4v4s or 2v1s and 3v1s if you have the skills. I will accept demos of 1v1s, 2v2s etc before I will accept demos taken from pubs. Pub frags are fine but don't let that be the only frags you have. Also try not to submit demos with excessive background noise. This makes editing much easier for me.6.
Try to keep the demos relatively short, 20 minutes or less.7.
Demos and text files must be placed (together) in compressed ZIP folders before being submitted. Zip files should be sent via https://www.yousendit.com
All emails should be directed to OhmsLaw.IVR@gmail.com
To those that want a place in the video, its first come first serve. The first ten people to send me demos will have a place in the frag video. I do not have the time to accept anymore then that.
glhf and represent for .org! Basic recording and playback
To record a game, type in console record "name", while the file name shouldn't have any special characters or spaces. The demo file (.dem extension) is saved in your current game directory, e.g. \hl2\name.dem. You can start recording anytime within a running game and stop recording with the stop command. If a changelevel occurs while recording, the current demo file will be closed and a new demo file name_2 (name_3, name_4, etc.) is created. To playback a previously recorded game, type playdemo "name". If you want to use demo playback for system benchmarking use timedemo "name". Timedemo plays a demo as fast as possible and shows performance stats after the playback is finished (total drawn frames, seconds needed for playback, average frames per second and variability).Demo player
Anytime while playing back a demo file, the Demo Playback window can be brought up by pressing Shift-F2 or the demoui command. The Demo Playback window allows to pause and resume, change playback speed or move your camera viewpoint.
To load a new demo file hit the "Load..." button and choose a file from disc. The current loaded demo file name will be shown right beside the "Load..." button. The current and total playtime is shown right below. Using the slider on the right, you can adjust the playback speed between slow-motion and fast-forward (0% to 600%). Under the overall progress bar are the playback control buttons like the toggle button "Play", "Pause", "Resume", step forward ">", go to start "|<", go to end ">|" (some features aren't working yet, like step back "<", fast backward "<<")
Internally recorded demo files use time stamps called ticks to mark single frames within the playback. Like time the current and total ticks are displayed left of the "Goto:" button. You can jump to a specific tick within the demo by entering the target tick in text input field and press the "Goto:" button.